![]() I would love to see the two other groups' version of HoMM and I think knowing that you guys are on this job will help me make my map faster and better. In theory, magic should not work in such. It is possible to use a number of spells in anti-magic garrisons. I would like to ask you not to forfeit your project just because there are other groups working on a slightly similiar one. In the first versions of the game, it was possible to use magic twice per turn. ![]() If I ever get to an alpha stage I'm going to post the map in the Map Development section with documentation and information about it. The game is going to feature 9 races (atm), 3 different kind of heroes and 7 different kind of regular units and several special units per race, around 100-125 custom (most of them fully scripted) spells and abilites, 7 different kind of resources and so on. Yeah, my concept is turn based, and it is going to be a complex and long game, only loosely based on the original HoMM series. Generated maps come with 30+ new adventure map objects, better zone scaling, better creature and treasure distribution, extends the size of the maps to a size of 320x320 which is way bigger than any of the maps of its predecessors. I don't know about the first group's status, but mine is around 10% complete, so it's in baby steps. MMH55 Advanced map generator (ARMG) brings an improvement to the existing random generation tool that comes with the game. ![]() One being made by Volvox and his team, the other being mine. Oh, lol, I'm getting fame I wonder when do they give me a star in hollywood.Īctually, there are two HoMM projects I know of. ![]()
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